#ifndef DECORE_MATERIAL_H
#define DECORE_MATERIAL_H

#include "glm.hpp"

class Material
{
private:
	int mProgram;

public:
	Material(char* pVertex = NULL, char* pFragment = NULL);
	~Material(){}

	void bindShader();

	void bindMatrix(char* pName, glm::mat4 pMat);
};

#endif